I want there to be a sequel to Savers. Digimon Savers 2.
The only way I can imagine a sequel going is a lighter and softer episodic adventure series about Marcus and Agumon’s time in the digital world. That said, I’d watch the fuck out of that. I don’t mind if a story goes nowhere as long as the characters are strong, and Marcus and Agumon are my favorite characters in the franchise.
I guess you could also make a whole new story with Keenan, Kristy, Relena, and some newcomers but that somehow feels more contrived.
I loved the MechAssault series, specifically the first one. It succeeded at something that many games fail at: it perfectly captures a non-standard scale. Think about most games where you’re very large or very small. The scale is usually a bit suspect, if not outright ludicrous. Some things are too small, other things are too big, your character and set pieces don’t seem to move with the weight they logically should. MechAssault got all that shit right. The way the mechs move and fall apart when they break… it was perfect in the first game, and honestly, when they tried to establish scale better in MechAssault 2 by having you get out of the mechs and walk around as a fleshy bag of human, it didn’t help much because of how well it was already done. It’s hard to do in any medium, and it was one of the things a lot of people enjoyed so much about Pacific Rim.
You may have started to notice a theme here, and rightfully so: I really, really like ‘mech shit. Aside from the pure childish intrigue at the prospect of taking a giant robot and wrecking entire buildings with it, there seems to be something of a kindred spirit within the mythology of the pilot. Not so much in the games I’m discussing, but certainly elsewhere in the more story-based mediums. From Gurren Lagann to Gundam to Evangelion to the BattleTech novels, which I actually didn’t read any of until many years after being introduced to the universe through MechAssault, there’s some sort of universal tragedy to the individual forced by circumstance to become a weapon of mass destruction while also being in the same danger as if they were a normal soldier, and we all know how much I love war stories were the focus is on the warrior.
And that’s really the one thing I don’t like about MechAssault. The supporting characters, both pilots to some degree, don’t really angst at all. To them war is fun, and that’s kind of disappointing. And a few years ago, when I realized there was still this big whole in my mech game needs that has yet to be filled, I tried out the older and much more well-known games, MechWarrior. The first thing I noticed is that the feel of being in a mech is realized much better through much stricter adherence to realism than in MechAssault. Piloting that shit is a real task. I’d love to comment more about the scale of the game or whatever, but as it turns out, it’s pretty much fucking impossible to run these games on modern computers in a way that doesn’t fuck up everything 45 seconds in.
I tried MechWarrior Online, which does run my computer, and that’s another good one on the kinaesthetics end. It’d be nice if it wasn’t an online-only game, but oh well.
I’m not sure what I’m getting at with all this, but the takeaway from all this is certainly that I need more mech games in my life.
The most appealing part of it to me is that if I died before the queue ended, I could be publishing shit on Tumblr long after I’ve died.
Sure would be nice if I actually had enough ideas on enough topics to make that many posts.
Are you a literal piece of trash? Like, do you animorph into a piece of garbage every morning just to know the raw beauty and power that comes with being a piece of refuse?–
Unkown (via novelbinder)
Animorphs, Gone, and Remnants all have such beautiful, poignant endings (somewhat controversially), and Everworld is just sitting there like
Meet one of the newest celestial bodies to be discovered: rogue planets, worlds that hurtle around the galaxy without any parent star. Caitlin Hofmeister explains how we found them, and where we think they might have come from.
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This is the stuff my childhood dreams were made of.
i think that's the word
So somewhat randomly (but not really; let’s face it, I’m perpetually in the Digimon and Animorphs fandoms), I was thinking of works of art that have had a major effect on me. These aren’t necessarily my favorite things, but things that presented an idea or worldview that changed me somehow.
So, if I was breaking it down by medium, I would say the most influential work of each is as thus:
Show: Digimon Savers
Video Game: ????
It wouldn’t even be hard to come up with a list of games that are sufficiently thought-provoking that they could be life-changing to someone, I just don’t feel like I’ve played the right game at the right time to have far-reaching consequences on my attitudes on life.
coffee or tea
books or movies
fruits or vegetables
headphones or earbuds
laptops or pc
facebook or tumblr
netflix or tv
hardcover or paperback
tv or movies
hp or thg
light or dark
salt or pepper
starbucks or dunkin donuts
reading or writing
writing or drawing
hot or cold
talking or listening
instruments or voice
cake or cupcakes
black or white
sunset or sunrise
I really split hairs on some of these.
Take a moment to realize that during Book #7, when the Ellimist showed the kids an alternate future, was the only time that they would ever see Rachel past the age of about 16.
Nonesense. We see 25-year-old Rachel in Book 41. She was a triple amputee.
I know this doesn’t actually mean anything, but I thought it was funny.
It takes light from the Sun about 8 minutes to reach Earth.
If our solar system was filled with air at Earth’s temperatures, then it would take a sound from the sun 138 years to reach Earth.
That’s the difference between the speeds of light and sound.
digimon data squad
My friend thinks they’re hazel/gold. I say they’re green.
wtf is this
I like Vespiquen. Can I call myself a nan0girl?
Around the time a new Digimon game comes out, there will always be something about it that makes reviewers whine and complain about the game. I say this because we’ve got Cyber Sleuth coming up, and who knows, potentially even Decode in the near future.
But really, what causes this? What makes a Digimon game so bad that it is hit with terrible reviews and judgement from others?
Find out after the Cut!
There’s a kind of strange attitude in the development of Digimon games where they figure that if you’re playing a Digimon game, you’re willing to really dedicate some hard time to Digimon. I sort of admire the stance, even if it does lead to a general negative reception.